







Whilst at Bournemouth University I created a large multiplayer King Of The Hill map intended for two teams. The map is symmetrical in design with variations on models to help distinguish the different areas. All the areas of the map were careful thought out from a design stand point including the distance and length of time it takes to get from the spawn areas to the capture point in the center. The style of the map was intended to resemble a run down urban street infested with crime.